Kerkythea Practice 1

This my attempt at trying out Alex Hogrefe’s “Kerkythea Tutorial: Part 1 Basics“.

 

This is part 1 of a serials of Kerkythea tutorial that Alex Hogrefe shared through his website Visualizing Architecture. This first tutorial was very easy to follow, simple, and can be done very quickly.

 

To start out, I had to prepare a Sketch-Up model for the use of exporting into Kerkythea. The author of the tutorial most likely used one of his own Sketch-Up model. For the sake of time, I just went on to Sketch-Up’s 3D warehouse and grabbed a model that seems fitting for the purpose of this tutorial.

 

I found a modern house model at the front page and picked it. It is called “Container House”. This model pretty much has everything I need for this tutorial (Big windows for sun light, shadows, and very detailed interior with wood floors). I image this model being used for almost all basic Kerkythea tutorials.

 

Here is an image of the “Container House”:

Screen Shot 2016-04-21 at 9.40.21 PM.png

Once I picked a model then all that is left to do is finding a view point to test out the features shown in the tutorial. I picked the view looking out towards the living room area to get lots of sun into the room. This area has plenty of windows to test out the glass material and wood floor for reflection.

 

After selecting a satisfying view, it is time to just follow the video tutorial step by step and see how the result comes out. Since the 40% recommended in the tutorial made my floor look more like glass than wood, I also took some time to test out different reflection percentage for the wooden floor. Below are the final images with different reflection percentage settings.

 

40% / 1.5 Exposure (original tutorial setting):

LivingRm_40 percent.jpg

 

30% / 1.5 Exposure:

LivingRm_30 percent.jpg

 

15% / 1.5 Exposure:LivingRm_15 percent2.jpg

After testing different reflection percentages, I thought the 15% reflection percentage looked most realistic. I am curious as wether the amount of sun light or the distance of the view point affects the reflectiveness of the floor.

 

The part of the this tutorial that I had the most problem with is the whiteness of window. Alex showed in his tutorial how he changes the sky to white so he could post edit it later in Photoshop. My white sky turned out to be a big fog outside the windows. The most intriguing part was that my front door step landing disappeared into the whiteness. How did that happen!?

 

Regardless, I had fun playing with the settings and trying this tutorial out. I look forward to trying Alex’s other tutorials.

 

P.S. I also tried this tutorial from a different angle, which failed to show the wood floor reflection. The glass material must have blocked it.

 

Here it is:

L&S test first try

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